Hi, I'm
Ryan Alpert-Lowy
I'm a producer.
I help teams navigate the intersection of Process, Budget, and Ego.Let's make something great together.
As a producer, I am responsible for the full game development life-cycle from contract signing through launch. I manage significant elements including the planning, budget, product roadmap, progress tracking, localization, QA, and go-to-market plans, while building high quality relationships with our developers.I've managed parallel, day-to-day development for multiple projects from end-to-end across PC, Gen 8 and 9 Consoles, Mobile, and VR.If you need an expert to support your team I'd love to help.
Articles and Tools
I'm a firm believer in sharing information and tools across the game development community so we can all make more informed decisions and launch better games.
Job Hunt By the Numbers | A quantitative study of my 2021 job search including some interesting data on company turn times. |
Translation Cost Calculator | Figure out how much you need to budget or how much text you can afford with your current localization budget. |
The Art of the Back-Channel | The process of Nemawashi and how it can help smooth the decision making process in large orgs. |
Steam's Best of 2020-2023 | These are the games that made Steam's Best Of list for the years 2020-2023 as well as some visualizations of that data. |